Steimz

The organised crime capital of the Protectorate. Originally a world famed for its wild oceans and rugged mountainous coastline, it also boasted the finest higher-learning institutes anywhere. A magnet for fine minds and aspirational students, it became a place for learning, and for vice. Criminal purveyors of sleaze and debauchery made a very profitable home there, and soon the rugged land became an issue for the rate of expansion the thriving businesses needed to keep pace with demand.

Very quickly the idea was hit on that the city should march out to sea, and "The Pier Project" began soon after. The need for venues and the seemingly never ending influx of cash meant the city was reaching far into the ocean in very short order.

Before long the city's association with learning was forgotten as it became an interplanetary magnet of pleasure seekers. Feeling left out, the fraternities began catering to their own needs, and being among the finest minds in the Protectorate were actually doing a better job than the criminals. The ensuing antagonism led to threats, and then violence. The criminals assumed students would not make for very intimidating rivals, but the power-base the student fraternities had in political, business, and legal circles made them powerful adversaries, and they ran rings around the crooks, gradually taking over the whole city.

As the world of Steimz operated on business time they followed the tradition of ending the city limits at the edge of the timezone correlating with Focus Time, meaning the only viable major direction of progress was due south. Soon the pace and scale of the pier project meant that it ceased being an extension of the city, it became the city.

While the fraternities initially operated in a collegiate manner, eventually they fell into the ways of crime themselves, and the frats became full time criminal organisations, leaving their connection to academia a distant memory.

Fierce and violent rivalries developed, and the city was carved up among the strongest fraternities.

While Steimz has a Governor in accordance with the rules of Protectorate membership, the frats run the town, and therefore, the world, with the Governor doing as he's told by the major mobs.